Any idea on how they'd be integrated in GM mode?
GM Hockey
SpezDispenser wrote:Not yet for me...tonight maybe...
Although, there's something about elbowing the nerds out of the way, buying a nice, fresh copy and slamming it into the 360 that makes me warm and fuzzy, so maybe I'll just wait...
tim1_2 wrote:SpezDispenser wrote:Not yet for me...tonight maybe...
Although, there's something about elbowing the nerds out of the way, buying a nice, fresh copy and slamming it into the 360 that makes me warm and fuzzy, so maybe I'll just wait...
Be nice to the nerds. We bruise easily.
Dash wrote:I found that when you wound up for a slap shot (which typically stops your skating in NHL 11) that you maintain some momentum while gliding and your body moves more fluidly and the shot comes off more realistically.
As for hitting, I like that not every hit is a bone crusher. Smaller, weaker guys like Seguin are more likely to bounce off of a stronger player, whereas Chara and Horton will throw a much bigger hit. Players react differently when hit, like falling/stumbling or getting flattened.
One thing I hope they fix is the goalie contact. I was able to pound the goalie with crosschecks after the whistle and not penalties were called at all. Also I noticed if you take control of your goalie after a whistle and make him skate to centre ice, it will initiate a fight automatically.
I like that they've come back with potential in numbers instead of letters. Or both would be good.The Silfer Server wrote:Just watched the Be a Legend video, and on it, you can see the Karlsson card from HUT. His rating in it is an 83, with a potential of 91. I can also make out his stats to be 87 Skating, 80 Shooting, 86 Hands, 74 Checking, and 82 Defence. One would think his player attributes would reflect these.
Oh dear God, I've just realised how pathetic I am. Don't look at me!!
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