Ahhh the NHL series…this is the video game series that I have BY FAR wasted more of my time on than any other. And I’ve loved almost every second of it. I’ve owned and thoroughly enjoyed every iteration…from NHL ’92 (I think it was just called NHL Hockey) up to and including NHL 11.
The trade logic has to be very difficult to program, especially with salary cap considerations factored in. For the most part, I find it pretty effective and accurate, but you definitely do run into oddball situations.
As for the prospects, I was as disappointed as anybody when I was able to draft Landeskog in the 4th round, only to see he has a 64 rating (or something like that). At the time of release, the programmers wouldn’t be able to accurately rate prospects a year ahead of their draft, but this is something I’d like to see addressed with patches.
The gameplay itself has advanced so much that it’s come to a point where they really can’t make big changes. The change that’s being touted this year is the ability to run the goalies. This is kinda like how they introduced broken sticks last year. Smallish additions that make everything seem more real. Also, the new hitting engine looks pretty sweet (three player collisions, etc).
I find even if you’re not a big fan of the gameplay out-of-the-box, there are so many adjustment sliders you can fiddle with, you’re bound to find some combination that makes it enjoyable for yourself.
On the topic of franchise players, you certainly don’t see them often. I’ve probably gone through around 15 seasons of the Be a GM mode, and I’ve seen two franchise players. I was able to snag one, and he immediately became my #2 centre, and soon was my #1. I think he ended up with around a 91 rating, after starting with something in the mid-80s.
I am a GM mode fiend myself, and can’t wait to give this year’s edition a whirl. Really, they could change nothing and just provide updated rosters and player ratings, and I’d happily hand over my $60.