I'm not saying that Michalek is not worth his contract (he isn't, and that's not really open for debate -- we all said it was too much, too long for a player riddled with injuries) if he was healthy.
Point is, he wasn't healthy, has missed significant time this year and the previous years (knees, concussion, broken fingers) and is nowhere near the player he was before his *second* torn ACL.
My point was that his contribution to the team's success (both defensive and offensive) is nowhere near proportional to his salary. We've played without him more than one third of the games this season, and prior to his first injury he was *not* playing well at all.
We could have had a much better player for $4M. This is hind-sight, of course, but I'm only trying to make a point that we could have a much better team with a lower cap hit, so we cannot continue to make excuses that we are not a good team because of the budget.
Having a budget certainly puts constraints on you in that the GM cannot spend to make up for his mistakes. But as I said, the best way to kill a penalty is not to take one in the first place. Same goes for GMs.
Point is, he wasn't healthy, has missed significant time this year and the previous years (knees, concussion, broken fingers) and is nowhere near the player he was before his *second* torn ACL.
My point was that his contribution to the team's success (both defensive and offensive) is nowhere near proportional to his salary. We've played without him more than one third of the games this season, and prior to his first injury he was *not* playing well at all.
We could have had a much better player for $4M. This is hind-sight, of course, but I'm only trying to make a point that we could have a much better team with a lower cap hit, so we cannot continue to make excuses that we are not a good team because of the budget.
Having a budget certainly puts constraints on you in that the GM cannot spend to make up for his mistakes. But as I said, the best way to kill a penalty is not to take one in the first place. Same goes for GMs.